Design philosophy from my school of thought is that there is no better learning tool than interactivity and there is no better interactivity than games. The way to ease the path of transference for the learner is to build engaging interactive games with the content that present the learner with new information and concepts. Then, challenge the learner with a need to use that new knowledge after a short spell has passed. From then onwards, they should be subjected to an alternating rhythm of new knowledge, need for its use, and intermittent re-requirement for its utilization.
Past that, I feel passionately that it is important to enable learners to explore concepts thoroughly and in as spectacular and visceral a way as possible. That is why I am a constant proponent of including explanatory and engaging animation where appropriate for learning materials. Moreover, I am a supporter of live-in-person learning activities such as practical hands-on training when possible. Virtual and simulation learning are also successful learning tools, especially when then can be done in a group setting.
I have always been a lifelong learner. This is seen in my willingness to adopt new technologies. Specifically, the AI voice clone technology I used to clone my own voice and create the narration. Which definitely saved development time when all was said and done. The JavaScript crossword puzzle shows my moderate knowledge of coding and how I am able to apply it as an instructional designer. This is a skill that I collected almost by accident through a need to repair broken knowledge checks for a client that were written in Flash ActionScript. After that, I saw how useful a basic knowledge of coding was in our industry. Even though I never planned to become a software developer, it helps streamline development and generate harmony between the multitude of software programs we are required to use in our careers.