Design Philosophy Design philosophy from my school of thought, is that there is no better learning tool than interactivity and there is no better interactivity than games. The way to ease the path of transference for the learner is to build engaging interactive games with the content that present the learner with new information and concepts. Then, challenge the learner with a need to use that new knowledge after a short spell has passed. From then onwards they should be subjected to an alternating rhythm of new knowledge, need for its use, and intermittent re-requirement for its utilization.
Past that I feel passionately that it is important to enable learners to explore concepts thoroughly and in as spectacular and visceral a means as possible. That is why I'm a constant proponent for including explanatory and engaging animation where appropriate in learning materials. Moreover, I am a supporter of live in-person learning activities such as practical hands-on training when possible. Virtual and simulation learning are also great learning tools, especially when then can be done in a group setting.
The video tour of the Canvas course on GMP for CAR-T features my passion for being a lifelong learner. This is seen in my willingness to adopt new technologies. Specifically the AI voice clone technology I used to clone my own voice and create the narration. Which definitely saved development time when all was said and done. The JavaScript crossword puzzle shows my moderate knowledge of coding and how I am able to apply it as an instructional designer. This is a skill that I picked up almost by accident through a need to repair broken knowledge checks for a client that were written in Flash ActionScript. After that I saw how useful having a basic knowledge of coding was in our industry. Even if I never planned to become a software developer it really helps streamline development and generating harmony between the multitude of software programs we are required to use in our careers.
The Product Development Cycle learning module is proof that I am a jack of all trades. It is also testimony that I work well within a group or on my own. The module featured here is one of ten as part of a lengthy onboarding course at a large medical device company.
I was hired on to the project as an assistant instructional designer to a human resources generalist who had been too overworked to give it much attention. We collaborated on the course for about two weeks when he fell ill for several months and then entire project was left on my temporary assistant shoulders. The most daunting and difficult task was navigating the unfamiliar corporate culture and structure. I was meant to be in a temporary support role and now I was the unacknowledged project lead. Finishing the project would have been impossible for someone with a less varied skill set since no creative departments were authorized to give me support and I held no authority within the corporation to request it. I was able to persevere through remote help from the HR generalist project lead and the project was completed to the satisfaction of the stakeholders.